Shader: Unterschied zwischen den Versionen
Aus Das Sopra Wiki
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=== externe Tutorials === | === externe Tutorials === | ||
* [http://www.monogame.net/documentation/?page=Getting_Started Monogame-Getting Started] | |||
* [http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!424.entry Tutorial 1 - Ambient light] | * [http://digierr.spaces.live.com/blog/cns!2B7007E9EC2AE37B!424.entry Tutorial 1 - Ambient light] |
Version vom 16. Oktober 2019, 17:13 Uhr
Shader Tutorials
externe Tutorials
- Tutorial 1 - Ambient light
- Tutorial 2 - Diffuse light
- Tutorial 3 - Specular light
- Tutorial 4 - Normal mapping
- Tutorial 5 - Deform shader
- Tutorial 6 - Shader demo
- Tutorial 7 - Toon shading (aka Cel Shading[1])
- Tutorial 8 - Gloss map
- Tutorial 9 - Post process, wiggling
- Tutorial 10 - Post process, negative
- Tutorial 11 - Post process, Grayscale
- Tutorial 12 - Post process, Noise/Distortion
- Tutorial 13 - Alpha mapping
- Tutorial 14 - Transmittance
- Tutorial 15 - Dynamic environment mapping
- Tutorial 16 - Refraction
- Tutorial 17 - Point light + Self-Shadowing
- Tutorial 18 - Multiple Point Lights
- Tutorial 19 - Hemispheric ambient light
- Tutorial 20 - Depth of Field