Shader: Unterschied zwischen den Versionen
Aus Das Sopra Wiki
Keine Bearbeitungszusammenfassung |
|||
Zeile 2: | Zeile 2: | ||
== Shader Tutorials == | == Shader Tutorials == | ||
=== externe Tutorials === | === externe Tutorials === |
Version vom 16. Oktober 2019, 17:09 Uhr
Shader Tutorials
externe Tutorials
- XNA Shader Tutorials for Basic Shader (Light & Texture)
- Tutorial 1 - Ambient light
- Tutorial 2 - Diffuse light
- Tutorial 3 - Specular light
- Tutorial 4 - Normal mapping
- Tutorial 5 - Deform shader
- Tutorial 6 - Shader demo
- Tutorial 7 - Toon shading (aka Cel Shading[1])
- Tutorial 8 - Gloss map
- Tutorial 9 - Post process, wiggling
- Tutorial 10 - Post process, negative
- Tutorial 11 - Post process, Grayscale
- Tutorial 12 - Post process, Noise/Distortion
- Tutorial 13 - Alpha mapping
- Tutorial 14 - Transmittance
- Tutorial 15 - Dynamic environment mapping
- Tutorial 16 - Refraction
- Tutorial 17 - Point light + Self-Shadowing
- Tutorial 18 - Multiple Point Lights
- Tutorial 19 - Hemispheric ambient light
- Tutorial 20 - Depth of Field