GitWorkflow: Unterschied zwischen den Versionen

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Langenfeld (Diskussion | Beiträge)
Langenfeld (Diskussion | Beiträge)
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Zeile 23: Zeile 23:
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<source>
*      d030e28 (origin/dev) A Whitty comment (closes #41) - Tina Teststudent
*      d030e28 (origin/dev) A Whitty comment (closes #41) - Tina Teststudent
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| *    c91275a (HEAD -> dev) A Whitty comment (closes #22) - Benjamin Beispielstudent
| *    c91275a (HEAD -> dev) A Whitty comment (closes #22) - Benjamin Beispielstudent
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Zeile 32: Zeile 31:


<source>
<source>
*      c91275a (HEAD -> dev) A Whitty comment (closes #22) - Benjamin Beispielstudent
*      c91275a (HEAD -> dev) A Whitty comment (closes #22) - Benjamin Beispielstudent  
|
*      d030e28 (origin/dev) A Whitty comment (closes #41) - Tina Teststudent
*      d030e28 (origin/dev) A Whitty comment (closes #41) - Tina Teststudent
|
*      f48f012 Created initial Project - ...
*      f48f012 Created initial Project - ...
</source>
</source>
Zeile 43: Zeile 40:
<source>
<source>
*      c91275a (HEAD -> dev, origin/dev) A Whitty comment (closes #22) - Benjamin Beispielstudent
*      c91275a (HEAD -> dev, origin/dev) A Whitty comment (closes #22) - Benjamin Beispielstudent
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*      d030e28 A Whitty comment (closes #41) - Tina Teststudent
*      d030e28 A Whitty comment (closes #41) - Tina Teststudent
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*      f48f012 Created initial Project - ...
*      f48f012 Created initial Project - ...
</source> [[Kategorie:Code-Beispiele]]
</source> [[Kategorie:Code-Beispiele]]
Zeile 55: Zeile 50:
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<source>
| *  .... (HEAD -> dev) Fixed bug. Everything working. (closes #22)  - student03
| *  .... (HEAD -> dev) Fixed bug. Everything working. (closes #22)  - student03
| |
| *  .... Game object able to move (hardcoded) see #12 - student01
| *  .... Game object able to move (hardcoded) see #12 - student01
| |
| *  .... Better wildcard texture for game objects - student03
| *  .... Better wildcard texture for game objects - student03
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...
...
| *  .... A nice drawable game object (see #13) - student01
| *  .... A nice drawable game object (see #13) - student01
| |
| *  .... Prototype spatial data structure for game objects see #14 - student02
| *  .... Prototype spatial data structure for game objects see #14 - student02
| |
| *  .... Interface for game objects see #14- student01
| *  .... Interface for game objects see #14- student01
|/
|/
Zeile 76: Zeile 66:
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| *  .... Fixed bug. Everything working. (closes #22)  - student03
| *  .... Fixed bug. Everything working. (closes #22)  - student03
| |
| *  .... Game object able to move (hardcoded) see #12 - student01
| *  .... Game object able to move (hardcoded) see #12 - student01
| |
| *  .... Better wildcard texture for game objects - student03
| *  .... Better wildcard texture for game objects - student03
| |
...
...
| *  .... A nice drawable game object (see #13) - student01
| *  .... A nice drawable game object (see #13) - student01
| |
| *  .... Prototype spatial data structure for game objects see #14 - student02
| *  .... Prototype spatial data structure for game objects see #14 - student02
| |
| *  .... Interface for game objects see #14- student01
| *  .... Interface for game objects see #14- student01
|/
|/
Zeile 95: Zeile 80:
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<source>
| *  .... First 'Tank'-unit (closes #26)  - student03
| *  .... First 'Tank'-unit (closes #26)  - student03
| |
* |  .... (HEAD -> dev, master) Merged Sprint2 into Master.
* |  .... (HEAD -> dev, master) Merged Sprint2 into Master.
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| *  .... Fixed bug. Everything working. (closes #22)  - student03
| *  .... Fixed bug. Everything working. (closes #22)  - student03
| |
...
...
</source>
</source>