Benutzer:Dietsch: Unterschied zwischen den Versionen
Aus Das Sopra Wiki
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* [{{Benutzer:Dietsch/Test}} Vorlesung Computerspiele Uni Heidelberg] | * [{{Benutzer:Dietsch/Test}} Vorlesung Computerspiele Uni Heidelberg] | ||
* [http://www.gamasutra.com/view/feature/2326/massively_multiplayer_game_.php Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS (2005)] | * [http://www.gamasutra.com/view/feature/2326/massively_multiplayer_game_.php Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS (2005)] | ||
=== Game Development === | === Game Development === | ||
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==== RTS ==== | ==== RTS ==== | ||
* [http://rtsairesearch.wordpress.com/ Adaptive AI Engine for RTS Games - Discussing the theory and practice] | * [http://rtsairesearch.wordpress.com/ Adaptive AI Engine for RTS Games - Discussing the theory and practice] | ||
==== Pathfinding ==== | |||
* [http://theory.stanford.edu/~amitp/GameProgramming/ Amit Pathfinding] | |||
* [http://www.ai-blog.net/archives/000152.html Fixing Pathfinding Once and For All] ([http://en.wikipedia.org/wiki/Navigation_mesh Navigation Mesh]s Rule, Waypoint Graphs suck) | |||
* [http://digestingduck.blogspot.com/ Blog about game AI and prototyping] | |||
* [http://code.google.com/p/recastnavigation/ ReCast Navigation Lib] | |||
* [http://aigamedev.com/open/reviews/alienswarm-node-graph/ Waypoint Graphs in Alienswarm] | |||
}} | }} |
Version vom 9. Juni 2011, 08:09 Uhr
Kleine Linksammlung
Game Architectures
- Intro to Game Architecture: Presentation concerning the importance of architecting code, using design patterns and utilizing best practices in game development. Includes examples of design patterns and common problems associated with ignoring their importance. First given to the University of Maryland, 11/27/2006.
- What is a Game Engine?
- gamearchitect.net - eine ganze Seite die sich nur um die Architektur von Spielen kümmert.
- [[[:Benutzer:Dietsch/Test]] Vorlesung Computerspiele Uni Heidelberg]
- Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS (2005)