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Dietsch (Diskussion | Beiträge)
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Dietsch (Diskussion | Beiträge)
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=== Game Architectures ===  
=== Game Architectures ===  
* [http://www.fuzzybinary.com/talks/IntroToArchitecture.ppt Intro to Game Architecture]: Presentation concerning the importance of architecting code, using design patterns and utilizing best practices in game development. Includes examples of design patterns and common problems associated with ignoring their importance. First given to the University of Maryland, 11/27/2006.
* [http://www.fuzzybinary.com/talks/IntroToArchitecture.ppt Intro to Game Architecture]: Presentation concerning the importance of architecting code, using design patterns and utilizing best practices in game development. Includes examples of design patterns and common problems associated with ignoring their importance. First given to the University of Maryland, 11/27/2006.
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* [http://www.gamecareerguide.com/features/529/what_is_a_game_.php?print=1 What is a Game Engine?]
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Version vom 26. Mai 2011, 20:59 Uhr