HallOfFame/WS24: Unterschied zwischen den Versionen
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=== | === The Dark Knight === | ||
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Step into a world both beautiful and treacherous, where you, a noble knight, seek to rescue your | |||
cursed friend. A curse put on himself, by obsessing over a book of dark magic. His use of dark magic | |||
eventually claimed him as his honor, nobility, and even sense of self drifted away. | |||
Armed with courage and steel, you now brave the castle’s dark halls, filled with deadly traps and | |||
hidden treasures. Engage in fierce combat, facing relentless waves of enemies and confronting your | |||
once-noble friend, now twisted by darkness. | |||
To succeed, you will need not just bravery, but unyielding resolve. Few dare venture into such a | |||
place, but you are not alone. A loyal friend, skilled in the arcane arts, will accompany you. Although | |||
lacking physical strength, his magic will be invaluable, turning the tide of battle in your favor at | |||
crucial moments. | |||
Gather gold and ancient runes, and seek out the enigmatic merchant who deals in powerful equip- | |||
ment, potent spells, and rare artifacts. Each trade could mean the difference between victory and | |||
defeat. | |||
As the story reaches its climactic end, a question will find its answer: Who will triumph—a beacon | |||
of saving light or the shadow of encroaching darkness? | |||
'''Zentrale Spielmechanik:''' | '''Zentrale Spielmechanik:''' | ||
In The Dark Knight, the player assumes the role of a knight whose mission is to defeat a possessed | |||
friend, the dark knight, and free him from the dark magic that controls him. The player is accom- | |||
panied by a magic-wielding ally, who is controlled by an AI. | |||
Progress in the game involves moving from room to room within the castle. Each time the player | |||
enters a new room, they are locked inside and must defeat the dark knight’s minions (AI controlled) | |||
and the dark knight (AI controlled). The dark knight will try to flee just before being defeated. | |||
To defeat him, the player needs to navigate through the maze-like structure of the castle. In the | |||
room furthest away from the first room, the player can defeat the dark knight. Both player and ally | |||
become stronger as they defeat enemies, while the dark knight scales in power by dealing damage | |||
to the player and ally. | |||
Gold and runes act as currencies to buy better equipment, upgrades, spells, and other items from | |||
the merchant. | |||
'''[[Media:WS23_sopra14GDD.pdf|Download GDD]]''' | '''[[Media:WS23_sopra14GDD.pdf|Download GDD]]''' | ||
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