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Dietsch (Diskussion | Beiträge)
Der Seiteninhalt wurde durch einen anderen Text ersetzt: „* [http://swt.informatik.uni-freiburg.de/staff/dietsch Zum SWT-Profil...] Kategorie:Dozenten
 
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* [http://swt.informatik.uni-freiburg.de/staff/dietsch Zum SWT-Profil...]
* [http://swt.informatik.uni-freiburg.de/staff/dietsch Zum SWT-Profil...]
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== Kleine Linksammlung ==
=== Game Architectures ===
* [http://www.fuzzybinary.com/talks/IntroToArchitecture.ppt Intro to Game Architecture]: Presentation concerning the importance of architecting code, using design patterns and utilizing best practices in game development. Includes examples of design patterns and common problems associated with ignoring their importance. First given to the University of Maryland, 11/27/2006.
* [http://www.gamecareerguide.com/features/529/what_is_a_game_.php What is a Game Engine?]
* [http://gamearchitect.net/ gamearchitect.net] - eine ganze Seite die sich nur um die Architektur von Spielen kümmert.
* [{{Benutzer:Dietsch/Test}} Vorlesung Computerspiele Uni Heidelberg]
* [http://www.gamasutra.com/view/feature/2326/massively_multiplayer_game_.php Massively Multiplayer Game Development 2: Architecture and Techniques for an MMORTS (2005)]
=== Game Development ===
* [http://simblob.blogspot.com/ Amits Game Dev Blog]
=== 3D Modellierung ===
* [http://xnameetingpoint.web.officelive.com/EnglishMetaBonesXNA4.aspx Storing useful positions using Meta Bones]
=== Tools ===
* [http://msdn.microsoft.com/de-de/vcsharp/aa336818#profilers C# Tools]
=== Quadtree ===
* [http://www.kyleschouviller.com/wsuxna/quadtree-source-included/ Quadtree für XNA mit Source]
=== Libs ===
* [http://www.aforgenet.com/framework/ AForge AI Lib]
=== AI ===
==== RTS ====
* [http://rtsairesearch.wordpress.com/ Adaptive AI Engine for RTS Games - Discussing the theory and practice]
* [http://christophermpark.blogspot.com/2009/06/designing-emergent-ai-part-1.html Designing Emergent AI, Part 1: An Introduction] (has 6 parts available there)
==== Pathfinding ====
* [http://theory.stanford.edu/~amitp/GameProgramming/ Amit Pathfinding]
* [http://www.ai-blog.net/archives/000152.html Fixing Pathfinding Once and For All] ([http://en.wikipedia.org/wiki/Navigation_mesh Navigation Mesh]s Rule, Waypoint Graphs suck)
* [http://digestingduck.blogspot.com/ Blog about game AI and prototyping]
* [http://code.google.com/p/recastnavigation/ ReCast Navigation Lib]
* [http://aigamedev.com/open/reviews/alienswarm-node-graph/ Waypoint Graphs in Alienswarm]
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[[Kategorie:Dozenten]]
[[Kategorie:Dozenten]]

Aktuelle Version vom 12. April 2013, 16:27 Uhr